function init()
{
	this.mouseX = 0;
	this.mouseY = 0;
}

function update(dt)
{
}

function render()
{
	gl.Rotate(this.mouseX*180,0,1,0);
	gl.Rotate(this.mouseY*180,1,0,0);

    gl.Scale(3,3,3);
    gl.CubeRGB();
}

function mouseMoved(x,y)
{
	this.mouseX = x;	
	this.mouseY = y;	
}

function mousePressed(x,y,btn)
{
	
}


